My flight modeling philosophy
By David C. Copley
June 29, 2002
One of the most common subjects discussed on flight
simulator forums is that of flight models.
"Which is most accurate? Stock or 1%? (or other
developer)" are common questions.
I believe the basic premise of the 1% files is to achieve
1% of certain flight characteristics through the application of engineering principles and
virtual flight testing. But, outside of MS development staff, we are making educated
guesses at best on flight model parameters; our understanding of the overall flight
model/dynamics "engine" is incomplete.
So we really have a quandary. On one had we have the makers
of the overall flight model/dynamics "engine" and their stock planes are
reportedly based on accurate data. In principle, this combination should produce the
"most accurate" models.
Yet on the other other hand, we have third-party designers
(the 1%-ers, BA, simTech, and others) trying to decipher the overall flight model/dynamics
"engine" based on hours and hours of experimentation, solid engineering
principles, and quite a bit of demonstrated research from original sources. Because it is
likely these developers have spent more time researching (compared to MS developers who
are likely constrained to development schedules set by marketing groups), these models
could potentially be far superior if the dynamics engine were well understood.
But here's my take, and the guiding principle of my flight
modeling. There are many, many aspects of flight dynamics we
simply cannot model well, such as weather, manufacturing variability, engine and other
system and degradation, effects of maintenance (positive and negative) etc. While the
published specs of a plane make for interesting comparisons, etc. the composite
uncertainty of all the aspects of flying probably result in the actual planes themselves
not matching their very own specifications to within 1%.
Consider this 'thought experiment.' Take one actual WWII
plane, say a P-40, and let a pilot fly it on a certain day. He takes the plane through
take-off, some rolls, max speed tests at certain altitude, dives, turns, etc. After the
flight, all the performance data are recorded. Then ship that same P-40 to another
location, with different fuel supplies, different mechanics, different weather conditions,
etc. and have a different pilot perform the same maneuvers. Then do that another 100
times. Then do that with 100 planes. Perform statistical analysis on these results and I
would imagine the standard deviation of each and every flight spec would be well outside
1%.
I applaud the 1% methodology and I benefit greatly from the
research and development of all those who continue to share their knowledge and
discoveries of the basic dynamics engine. But if these complex physical systems themselves
in real life did not consistently perform within 1% of their own specifications, we really
cannot crown that approach and its models as king. I don't believe those directly involved
with 1% ever intended that. It seems that their files are being used well beyond their
original context (to provide equalize models for historical re-creation) and many assume
the 1% files are the most accurate.
I now approach flight simulation as a combination of art
and science. As soon as an artistic element is introduced, we open everything up to
interpretation. Designers often place emphasis on some flight dynamics aspects more than
others. For instance, I have tried to place emphasis on certain non-measurable flight
characteristics in my P-38 models. But, in order to achieve a certain feel for a few
characteristics I willingly sacrificed others.
One specific example: P-38 pilots that I have interviewed
and printed first-hand accounts state that it did not take much effort to lift the P-38
off the ground once you reached about 100 mph. And it should only take about 1,100 ft of
runway. To obtain this effect I made adjustments that made it so it could never
reach the specified top speed at certain altitudes. My reasoning was this: I take off a
lot more than I fly top speed for an extended duration. Compare this to the 1%
methodology, where published top speeds are one of the primary design constraints.
But the 1% P-38 jerks off the runway well beyond 100 mph (and beyond 1,100 ft) and
requires considerable pull on the yoke. My P-38s lift of easily right around
100 mph near 1,100 ft. Yet my P-38s do not attain published max speeds at published
altitudes. And, as of this writing, I have yet to model certain aspects of the
flight characteristics as well as the 1% folks.
Thus, my philosophy is to capture and recreate the
"essence" of the flight model, while making it fun for me and for those who fly
my planes. After all, this is really just entertainment.
(PS. Again, I emphasize that this article is not a slam on
the 1% group nor any other group attempting realistic flight models. I'm just
stating my philosophy compared to others.)